Walking Dead Season 3 Episodes

  

This page contains the Walkthrough for Episode 3 of the Walking Dead, Long Road Ahead.

Better than The Walking Dead. I lost interest in TWD somewhere near the end of season 2, but along came FTWD and the first season was a night and day difference, it really caught me up-though people say it was slow or something, which I don't get. Season 3, retitled The Walking Dead: Season Three and The Walking Dead: The Telltale Series - A New Frontier, is the third set of episodes for Telltale Games' The Walking Dead and the successor of Season Two and Season One. The third season was confirmed by Telltale Games on July 26, 2014 during. The third season of The Walking Dead, an American post-apocalyptic horror television series on AMC, premiered on October 14, 2012, and concluded on March 31, 2013, consisting of 16 episodes. After months on the run, the group take refuge in a federal prison, while elsewhere, Andrea's health starts to deteriorate. The Walking Dead Season 10 Premieres Sunday, October 6 at 9/8c on AMC. Season Premiere available now for AMC Premiere subscribers. Stream full episodes of Season 1 and Season 9 now on iOS, Apple TV, Android, Windows, Fire Tablets, Roku, Xbox One and amc.com.

Microsoft windows installer windows 10 gratuitement sur pc. The episode follows Lee Everett and the remaining survivors as they leave the Motor Inn behind in search of safety.

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WARNING: SPOILERS AHEAD!

CHAPTER ONE
[edit]

Part one: Ghost town[edit]

  • After Kenny breaks the ladder, go to the nearby jeep and select the winch
  • Attach it to the trailer axel
  • Return to the Jeep and activate the winch control.
  • When the jeep stops against the trailer, climb up onto the hood.
  • Reach up and take Kenny's hand.

part two: the cost of living
[edit]

TOUGH DECISION: Shoot the woman?
[edit]

  • Shoot the woman to spare her suffering, or leave her alive as a distraction.
  • Head into the Pharmacy once you've made your choice.

CHAPTER TWO: Deja Vu[edit]

  • Depending on whether you shot the woman or not, you will have more time to collect supplies.
  • Collect as many supplies from the pharmacy as you can before the meter expires.
  • Jump over the counter before the zombies can break down the door.
  • Successfully complete the QTE to escape the undead.
  • Select the refrigerator to bar the door
  • Select the zombified Pilot's head and attack it twice, then complete another QTE
  • Exit the pharmacy.

CHAPTER THREE: Mystery at the Motor Inn
[edit]

  • Back at the Inn, you can lie to Lilly about how much you recovered or not; she'll find out either way.
  • Try to diffuse the argument between Lilly and Kenny.
  • Head outside and talk to Kenny, Katjaa and Carley.
  • Head back into Lilly's room and talk to her.
  • You can agree to help or not, either way you'll end up playing detective.
  • Take the broken flashlight from Lilly.
  • Go back outside
  • Let Duck help (or not).
  • Go upstairs and talk to Carley
  • Decide whether or not to tell the group about your past.
    (You can still choose who to tell and who not to)

  • Talk to Clementine. She'll show you her leaf rubbings and deny breaking the flashlight.
  • Choose whether or not to tell Kenny or Katjaa about your past.
    (Doing so will improve your relationship with both characters)
  • Head towards the far end of the Motor Inn.
  • Pass Ben on top of the RV, and question him about the broken flashlight.
  • Choose to tell him about your crime or not.
    (Doing so will improve your relationship with Ben)
  • At the other end of the Motor Inn, inspect the broken glass on the ground. It matches the flashlight.
  • Follow the direction of the glass around the corner.
  • Examine the 'X' on the wall.
  • Return to Clementine and ask her about her chalk.
  • Talk to Duck.
  • Follow him towards the gate.
  • Choose to high-five Duck or not.
    (He'll consider you 'incredibly awesome' if you do)
  • Inspect the chalk scuff at the base of the dumpster.
  • Use the gate to go outside.
  • To the right, past the fence, is a small grate. Open it.
  • Return to Lilly with your findings.
  • When the bandits attack, Lilly will need to you create a distraction. Keep them talking by asking,
    'Why are you doing this?' and
    'What'll it take to reach a deal?'
  • Eliminate the remaining bandits with your rifle. Be especially careful of the ones who try and flank you. Deal with them first.
  • Shoot the zombie attacking Katjaa, then join Carley to fend off the remaining zombies and escape the inn.

CHAPTER FOUR
[edit]

part one: argument on the road[edit]

  • Side with Lilly or attempt to calm her down.
  • When you exit the RV, agree with Lilly or Carley
  • Calm Ben down.

TOUGH DECISION: LEAVE LILLY BEHIND?
[edit]

  • Choose whether or not to leave Lilly behind.
  • Re-enter the RV.
  • Once back on the road, Katjaa will ask for a word.
  • Talk to Katjaa and Kenny.
  • Talk to Clementine.

part two: the train wreck
[edit]

  • Once the RV is stopped at the railroad crossing, talk to Ben.
  • Enter the boxcar and examine the makeshift camp.
  • Take the Railroad Map from next to the mattress.
  • Exit through the side door and examine the car coupling at to the right.
  • Re-enter the boxcar and take the water bottle for Katjaa.
  • Head to the front of the locomotive and inspect the cab door.
  • Open the door and investigate the body in the chair.
  • Ben will activate the train's breaking system.
  • Talk to Kenny.

CHAPTER FIVE: Another Survivor[edit]

  • Investigate the clipboard on the side of the console.
  • You need to make an etching on the page to reveal the startup sequence. Go back outside.
  • Talk to Katjaa and give her the bottle of water.
  • Talk to Celmentine about her art supplies.
  • Go into the RV.
  • Pick up the pencil from the center console by the driver's seat.
  • Return to the train cab and make a rubbing of the startup sequence.
  • Exit the cab and open the middle engine compartment. Take the spanner from the right door.
  • Return to the car coupling at the back of the train and attempt to pry the coupling pin loose.
    (Lee cannot do it until the heavy coating of rust is removed)
  • Go back to the cab and talk to Kenny.
  • Activate the main console and refer to the starup sequence for the alignment of the switches.
  • Exit the cab and open the engine compartment on the left.
  • Turn the '9' switch left first, then right.to start the train.
  • Talk to Kenny
  • Enter the cab and activate the train throttle.
    (The train won't move, but it will break the rust loose from the car coupling)
  • Return to the car coupling and pry it loose with the spanner.
  • Re-enter the boxcar.
  • Talk to the stranger.
  • Exit the boxcar
  • Talk to the group
  • Go to the train and talk to Kenny to get everyone on board.
  • Talk to Kenny and Katjaa
  • Head into the train cab and use the throttle to start the train.

CHAPTER SIX
[edit]

Part One: Stop The Train[edit]

  • Talk to Chuck.
  • Katjaa will call to you for help with Duck.
  • Pick up the rag on the floor of the boxcar.
  • Use it on Duck's face.
  • Katjaa will ask you to have Kenny stop the train. Exit the boxcar through the door.
  • Move to the train cab and open the door.
  • Talk to Kenny and show him the bloodied rag.

decision: fight kenny?
[edit]

  • Get Kenny to stop the train.
    (You can choose to fight him or talk him down)

part two: the clearing
[edit]

  • Once the train stops, talk to Kenny and Katjaa
  • Decide who should bear the responsibility.
    (If you select anyone but yourself, Katjaa will carry Duck into the woods.)
  • Talk to Clementine
  • A gunshot will sound. Head into the woods.
  • Talk to Kenny

​tough decision: who pulls the trigger?
[edit]

  • Decide who should put the boy down.

Chapter 7
[edit]

part one: making plans
[edit]

  • Talk to Clementine.
  • Go to the front of the train and talk to Chuck,
  • Enter the cab and talk to Kenny.
  • Head back towards the boxcar and talk to Ben.
  • Go through the boxcar door.
  • Take the whiskey off the box to the right.
  • Search Chuck's bag and take the scissors.
  • Talk to Clementine.
  • Tell her she needs to learn to protect herself.
  • Adjust her aim (Up/Down, Left/Right)
  • Talk Clementine into a haircut.
  • Head back to the cab.
  • Try and reach around Kenny to the map bin.
  • Go to the front of the train and talk to Chuck.
  • Offer him a drink.
  • Go back in the cab and talk to Kenny.
  • Offer him Chuck's booze.
  • Take the map from the bin.
  • Return to the boxcar and talk to Clementine.

part two: we're a team
[edit]

  • Once the train is stopped, talk to the two people on the overpass.
  • Climb the ladder ahead of you.
  • Talk to Christa and Omid
  • Search the FRS truck to the left
  • Take the roll of tape.
  • Examine the trailer hitch.
  • Go back down the ladder and talk to the group.
  • Head towards the train station beyond the overpass.
    (Clementine will follow)
  • Follow the platform to the right side of the station house.
  • Talk to Clementine.
  • Inspect the window above the door.
  • Have Clementine check in the window.
  • Once she unlocks it, open the door and enter the station house.
  • Use the spanner from the train to prop the door open.
  • Examine the barred door inside.
    (It's locked)
  • Have Clementine go through the gap above the door.
  • Back away from the attacking zombies towards the door.
  • Pick up the spanner.
  • Use the spanner to attack one of the zombies.
  • Successfully complete the QTE to kill the second zombie.
  • Talk to Clementine
  • Take the keys.
  • Unlock the gate.
  • Aim the reticle and fire to kill the last zombie.
  • Talk to Christa
  • Take the blowtorch from behind the shelves.
  • Talk to Clementine.
  • Exit the station house.

part three: the horde[edit]

  • Climb the ladder up to the overpass.
  • Use the blowtorch on the trailer hitch.
  • Use the tape to plug the leak in the hose.
  • Use the blowtorch to cut through the hitch pin.
  • Talk to Omid and have him use the blowtorch while you anchor him.
  • Once the train is moving, kick the blowtorch over the ledge to light the fuel on fire.
  • Jump off the opposite side of the overpass onto the roof of the train.
  • Pull either Christa or Omid into the train first.

CHAPTER 8: Next Stop, The Atlantic[edit]

OR

Season 3

Seed
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Walking Dead Season 3 Episode 14

After months on the run, the group take refuge in a federal prison, while elsewhere, Andrea's health starts to deteriorate.
Sick
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As Hershel's condition worsens, Rick, Daryl and T-Dog deal with a group of prisoners.
Walk with Me
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Andrea and Michonne are brought to a walled community run by a man called The Governor.
Killer Within
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Lori goes into labour when the prison comes under attack. Michonne tries to convince Andrea to leave Woodbury.
Say the Word

Walking Dead Season 3 Episode 2

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Rick struggles to cope. Andrea and Michonne part ways. Daryl and Maggie head out to find food and clothes for the baby.
Hounded
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Rick receives a mysterious phone call. Andrea grows closer to The Governor. Merle tries to hunt down Michonne.
When the Dead Come Knocking
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Michonne leads Rick, Daryl and Oscar to Woodbury to rescue Glenn and Maggie. Merle tries to force information out of Glenn.
Made to Suffer
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Rick, Daryl, Michonne and Oscar enter Woodbury in search of Glenn and Maggie. Meanwhile, a new group of survivors encounter the prison.
The Suicide King
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Woodbury is left in disarray following the attack by Rick's group. Merle's presence in the group causes conflict.
Home
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Rick continues to see visions of Lori. The Governor plans an assault on the prison. Daryl and Merle fend for themselves out in the forest.
I Ain't a Judas
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As Rick and the group debate their next course of action, Andrea tries to negotiate with them. Meanwhile, The Governor prepares Woodbury for battle.
Clear
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Rick runs into a familiar face when he, Carl and Michonne head back to Rick's hometown for more guns to fortify themselves against The Governor.
Arrow on the Doorpost
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Rick and The Governor meet face-to-face, ostensibly to make a peaceful resolution to prevent further bloodshed. Back at the prison, tensions arise between Merle and the rest of the group.
Prey
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The Governor hunts down Andrea when she flees Woodbury. Meanwhile, tensions arise within Tyreese's group, and The Governor's plan for Rick's group is sabotaged.
This Sorrowful Life
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While Rick decides the fate of Michonne, Merle takes matters into his own hand.
Welcome to the Tombs
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As Rick and the group prepare for the Governor's impending attack, Andrea fights to escape captivity.